∞ Collectible Variants await the dedicated Collector
You're here to collect cards. All of them. It'll take a while. That's the point.
You've got two ways to earn money: hit Forge Coin to make £5 at a time, or hit Open Pack (costs £100) to flip cards.
Every pack reveals cards face-down — click them to flip. Cards are automatically sold after you log them, earning cash or gems depending on rarity.
Upgrade Idle Flow to earn money automatically while you're away. Higher levels = more gold per second. It's expensive early on, but it pays for itself fast.
There are 1,201 base cards across 9 tiers — from Trash all the way up to Relic and Unusual. Each card comes in 12 variants:
Base · Gilded · Rainbow · Double Rainbow · Damaged · Misprint · ✦ Glitter · ✦ Error · ✦ Archival · 🥉 Third · 🥈 Second · 🥇 First
That's where the variants come from. All of them live in The Grand Binder.
Beyond the base set, there are hidden cards you'll discover as you go — Etched 🔷, Secret 🌑, and Glitch 👾 cards, plus monthly sets tied to the calendar. And as your collection deepens, the Printer may produce things even the catalogue wasn't ready for.
Rarer cards sell for gems instead of cash. Gems are your real progression currency. There are seven types:
Collect 5 Red gems and you automatically receive a random card you're missing — no matter the tier. Red gems drop from Epic and Legendary cards.
New features unlock as you open more packs. Here's roughly what to expect:
30 packs → 🛒 Wandering Market
60 packs → 🔄 Card Trader
90 packs → 📖 Codex
120 packs → 🗺️ Grand Expedition
150 packs → 🎡 Wheel of Fortune
180 packs → 🔮 Oracle
210 packs → 💱 Gem Bazaar
240 packs → 🎪 Marvellous Edna
270 packs → ⚒️ The Forge
300 packs → 📚 The Master Collector
330 packs → 🖼️ The Display Case
360 packs → 🖨️ The Ancient Printer
390 packs → 🕰️ The Chronological Well
420 packs → 🚢 The Canal Path
The Wandering Market rotates 3 cards every minute — buy with gold or spend an Orange gem. Great for targeting specific cards.
The Card Trader lets you exchange 3 duplicates of any card for a random card one tier up. Good for converting junk into something useful.
The Gem Bazaar offers rotating gem trades. Every 5th transaction, something extra happens.
The Grand Expedition sends you to Birmingham's districts — each one warps the card pool for an hour. Costs 3 Green gems.
The Wheel of Fortune costs 5 Green gems. What you get is what you get.
Feed 4 copies of a card to forge a Rainbow foil (costs 2 Orange). Feed 4 Rainbows to forge a Double Rainbow (costs 5 Orange). The Forge resets every 10 minutes.
This is where Charlie Chitty's Certified Card Collector becomes something that has never existed before.
Unlock The Ancient Printer. Craft a Glitter, an Error, and an Archival for the same card. When you hold all three — the Printer does something it was not designed to do.
It calls out. Something answers. Three entirely new variants are generated — named, styled, and flavoured by an AI that has never seen your collection before. They appear in the Printer as craftable tiers. To craft each one, feed it ten of the previous variant. Own one of all three. The cycle fires again.
New names. New colours. New flavour text. A new tier beneath the last one, reaching downward into something the catalogue was never built to contain. Every collection goes somewhere different. No two chains are the same. The game does not know where yours ends. Neither do we.
Found at 260 packs. Each activation costs gems and adds one pack to your daily delivery — opened overnight, added to your binder while you sleep.
Activate it once: 1 pack a night. Activate it a hundred times: 100 packs a night. A thousand times: a thousand packs, every midnight, without lifting a finger. The Well has no ceiling. The delivery has no limit. The collection compounds while you live your life.
One collector. One game. Infinite cards.
Found at 280 packs. A skill tree — spend Blue Gems once to unlock permanent bonuses that never expire. Seven skills in a chain, each requiring the last.
The early skills double your gem gains for each type (Black, Pink, Green, Orange, Blue — in that order). The late skills compound the Well: Packmule adds 1 to your daily delivery for every 100 packs you open, automatically. Card Advantage duplicates one random binder card every time you log a pack.
There are achievements hidden throughout the game — you'll see them pop up as you hit milestones. Check the Hall of Achievements panel to see what you've unlocked and get hints for the rest.
The game has a live music schedule — Jazz on Wednesdays and Thursdays, Bluesy on Fridays and Saturdays, regular the rest of the week. Toggle it with the Music button in the top bar.
The game auto-saves every 60 seconds. You can also save manually with the 💾 button. Your save includes everything — cards, gems, achievements, all of it.
Good luck, Collector. ⚜